Solution
Read the interview of Jussi Kajala the CEO of 3DBear
What specific education challenge is this solution trying to resolve?
We guarantee access to learning in all fields of vocational training, as well as access to genuine learning environments and work situations.
For example, if students live inland and there is no water, but the vocational training is related to fishing, students can practise it in a simulation environment. Similarly, even if you are not in that environment, you can study nature conservation or tourism in a virtual environment, and experience it and learn. Another example would be studies in which you need to train for a truck maintenance test, but you don’t have the necessary vehicles at the school. Repairing a virtual truck is an inexpensive feat. Not everyone has to own all the vehicles when a virtual model is sufficient.
Where does this solution fit into a global or local (digital) educational landscape?
There is a huge skills gap in, for example, the social and health sector, and there is a huge critical need to teach medical skills. It is difficult to train these skills. Regarding patients, even if the student has read a lot, the practical training situation is important. We train staff in local conditions to do the right tasks.
Our solutions also support training in advanced countries, for situations such as the problems caused by the shape of the age pyramid, different language groups, and learning country-specific working methods.
How does your solution work, especially for new users?
Let's take an example from the social and health sector where students practise need and care assessment as part of a basic degree. First, the teacher may have gone through the basics and given homework, after which the teacher gives the student a simulation task at school or at home. Our solution is used within their existing learning system. The teacher shares the link, and the student opens it without leaving the learning management system and begins to work on a computer or mobile phone. The students play through the learning experience, receive feedback and points, and the teacher leaves the activity. The data can also be provided to artificial intelligence, which can make recommendations. The score can be adjusted as needed. The solution can also be used as a training environment.
How well-known, popular, or used is the solution in Finland? (To what do you attribute this success?)
60% of vocational schools and colleges are our clients, so we are the market leader.
The international market approaching 70% may be a realistic upper limit in Finland. Our NPS (Net Promoter Score) is 88% and we have not lost any Finnish educational institutions as clients. The customer base is strong, and we are trusted—we are very happy about our brand.
How safe is it to use this solution?
We are GDPR Compliant as are our subcontractors.