Useful Materials on Digital Transformation
SALTO Digital aims to provide useful resources on digital transformation and to share good practices and project examples on the Erasmus+ and European Solidarity Corps programmes implementing digital dimensions. In addition, SALTO Digital produces materials, tools, reports, guidelines and publications for different audiences, including National Agencies, policy makers and beneficiaries.
In addition to the resources produced by us we have also linked below many useful resources provided by other actors in the field.
Digital Transformation - Connecting Policy and Practice
This book supports National Agencies in implementing Digital Transformation in Erasmus+ and European Solidarity Corps Programmes, and helps beneficiaries and potential applicants translate the Digital Transformation Priority into meaningful projects.
Implementation guidelines - Erasmus+ and European Solidarity Corps programmes D…
erasmus-plus.ec.europa.euThe Implementation guidelines - Erasmus+ and European Solidarity Corps programmes Digital Strategy document provides guidance on how to ensure that programmes contribute systematically to the digital transition through impactful activities. The aim of the current guidelines is to engage, inspire and motivate Erasmus+ and European Solidarity Corps participants, beneficiaries, project coordinators and partners, implementing bodies and other stakeholders involved in the programmes to play an active part in the digital transition.
One pager: How to identify good practices on the Digital Transformation in the …
The updated framework for identifying good practices on the digital transformation serves as a tool for getting deeper insights on the implementation of the digital transformation within a project.
Framework to identify good practices on Digital Transformation in the projects …
www.oph.fiThis rubric provides a structured framework to identify good practices in existing projects and to plan and develop the implementation of the Digital Transformation in new projects. The framework outlines digital transformation across five key dimensions and illustrates practical implementation.
STEM Education - Building future-oriented skills through STEAM projects
This material supports Erasmus+ projects and educational institutions in addressing STEM education. Although it does not constitute an official guideline, it offers thoughtfully curated steps and key considerations to support effective planning and implementation of STEM education and training.
AI & Participation - Building active participation in the age of AI
This material supports Erasmus+ projects and educational institutions in addressing AI, participation, and digital literacy in teaching and learning. Although it does not constitute an official guideline, it presents curated considerations to support high-quality education addressing AI and digital participation.
AI for Inclusion - Building skills for inclusion in the AI era
This material supports Erasmus+ projects and educational institutions in addressing AI and inclusion in teaching and learning. Although it does not constitute an official guideline, it presents curated considerations to support high-quality education addressing AI and digital inclusion.
Unlock the Power of Priorities
www.oph.fiPractical guidelines to help your international projects address the priorities of the Erasmus+ and the European Solidarity Corps programmes.
One pager: How to make use of the Digital Education Action Plan in your projects
The one pager explores how the Digital Education Action Plan 2021-2027 (DEAP) can be useful in planning, framing and increasing the impact and relevance of projects.
One pager: how to make use of SELFIE in your projects
This one pager explores how the SELFIE (Self-reflection on Effective Learning by Fostering the use of Innovative Educational Technologies) tool can be used in projects.
One pager: How can you make use of SELFIE for work-based learning in your VET-p…
This one pager introduces SELFIE for work-based learning for VET institutions and companies. SELFIE can be used to reflect on organisational practices on integrating digital technology in work-based learning, teaching and training when planning a VET project.
One pager: How to make use of SELFIEforTEACHERS in your projects
The one pager explores how the SELFIE for TEACHERS tool can be leveraged to support competence development, self-reflection and impact assessment in projects.
One pager: How can you make use of SELFIE for TEACHERS in Early Childhood Educa…
This one pager explains how SELFIE for Teachers in Early Childhood Education helps early childhood educators reflect on how digital tools and technologies can enhance their professional practice.
One pager: How to make use of DigComp 3.0 in your projects
This one pager explores how the Digital Competence Framework for Citizens (DigComp 3.0) can be used in projects.
One pager: How can you make use of the Erasmus+ Impacttool to design a project …
This one pager gives ideas on how to use the Erasmus+ Impact Tool to increase the impact of addressing the Digital Transformation Priority in your project.
One pager: How can you make use of the guidelines for tackling disinformation a…
This one pager gives ideas on how to address digital literacy and disinformation in projects based on the Guidelines for teachers and educators on tackling disinformation and promoting digital literacy through education and training.
One pager: how to make use of the European Digital Education Hub in projects?
This one pager explores how the European Digital Education Hub can provide new ideas, project partners, and inspiring opportunities for Erasmus+ projects.
One pager: How to find project partners in Hub?
This one pager explains how the European Digital Education Hub can be used to find Erasmus+ project partners and collaborate on designing and developing project proposals.
One pager: How to disseminate results in the Hub?
This one pager explains how the European Digital Education Hub can be used to disseminate Erasmus+ project outcomes, share lessons learned, and inspire others to build on your results.
One pager: How can you address Digital Transformation in solidarity projects?
This one pager explains how the Digital Transformation priority can be addressed in solidarity projects in the European Solidarity Corps Programme.
One pager: How can you address Digital Transformation in volunteering projects?
This one pager explains how the Digital Transformation priority can be addressed in volunteering projects in the European Solidarity Corps programme.
Selection of good practices 2024
www.oph.fiThe materials on good practices offer ideas, examples and inspiration on how digital transformation can be implemented in education, training and youth work. This collection of good practices provides examples on digital transformation in the Erasmus+ and European Solidarity Corps projects.
Cookbook of good practice projects on Digital Transformation 2024
www.oph.fiThe materials on good practices offer ideas, examples and inspiration on how digital transformation can be implemented in education, training and youth work. This cookbook of good practices explores the ingredients of the digital transformation in projects.
Inspiring Good Practices on Implementing the Digital Priority in Erasmus+ and E…
The materials on good practices offer ideas, examples and inspiration on how digital transformation can be implemented in education, training and youth work. This booklet contains a brief description of 14 Erasmus+ and European Solidarity Corps projects on implementing the Horizontal Digital Priority.
The Book of ideas 2024
The materials on good practices offer ideas, examples and inspiration on how digital transformation can be implemented in education, training and youth work. This book of ideas builds on the analysed best practices, with a focus on the question “What is the next idea that could contribute further to digital transformation in education, training and youth work?”
How can the digital priority be implemented in the projects?
Curated selection of Erasmus+ and European Solidarity Corps projects highlights good practice projects across programme countries in all sectors of education, training, and youth focusing explicitly on the horizontal digital priority. Explore how Erasmus+ and European Solidarity Corps projects are turning the digital transformation priority into action!
Theme card: AI Education
This theme card is about AI Education and the central challenge for equipping learners with strong critical thinking, problem-solving abilities, source criticism, and creativity.
Theme card: Digital Participation
This theme card on Digital Participation talks about the importance of digital literacy as an important factor to active citizenship and the role of AI in shaping participation.
Theme card: Computational thinking
This theme card provides a brief introduction to the basic understanding of Computational thinking as a fundamental skill for everyone and a key competence for digital transformation.
Theme card: Digital well-being
This theme card provides a brief introduction to the Digital well-being that is a physical, cognitive, social and emotional contentment that enables individuals to interact positively in the digital aspects of their lives.
Theme card: Artificial Intelligence (AI)
This theme card provides a brief introduction to AI with a focus on the new skills needed and ethical considerations.
Theme card: Green and Digital Transition
This theme card provides a brief introduction to the Twin Transition, the combination of the digital and green transitions that mutually reinforce one another.
Theme card: STEAM as an approach
This theme card provides a brief introduction to STEAM (Science, Technology, Engineering, Arts and Mathematics) as a multidisciplinary approach to preparing learners for real-world challenges.
Digital Pedagogy: Models and Approaches
Various pedagogical models and approaches are introduced. Pedagogical models and approaches can be used to design digital learning process.
Focus card: Digital Pedagogy
The focus card introduces digital pedagogy. It offers basic understanding what is digital pedagogy and it's possibilities.
Focus card: Five Roles of Digital Technology in Education
The focus card introduces the five roles of technology in education.
Online Learning Content Digital Skills based on DigComp
new-acc-space-23528.ispring.euSALTO Digital Learning Content: Digital skills takes 30 minutes to study. The content aims to give information about digital competence framework and how it can support the development of digital skills in projects. Outcome: You will be able to strengthen your Erasmus+ or European Solidarity Corps project’s impact by supporting digital skills development.
Online learning content: AI and Youth Work
new-acc-space-23528.ispring.euThis Online learning content is made by SALTO Digital to help discussion on the topic of Artificial Intelligence and Youth work. The Content is based on document ©Council of Europe and European Commission 2024: Insights into artificial intelligence and its impact on the youth sector.
Perspectives on Digital Transformation in Erasmus+ and European Solidarity Corp…
The practical aim of the study is to identify and analyze relevant good practice projects that address the horizontal Digital Priority within Erasmus+ and European Solidarity Corps. These projects are significant in fostering the development of a high-performing digital education ecosystem and in enhancing digital skills and competences for digital transformation, in line with the EU’s Digital Education Action Plan (2021–2027).
DigComp 3.0
op.europa.euDigComp 3.0 is the fifth version of the European Digital Competence Framework. It incorporates recent and emerging digital technological trends and their implications for digital competence, while maintaining the overall framework stability and technology neutrality.
Digital Education Action Plan (2021-2027)
education.ec.europa.euThe Digital Education Action Plan (2021-2027) is a renewed European Union (EU) policy initiative that sets out a common vision of high-quality, inclusive and accessible digital education in Europe, and aims to support the adaptation of the education and training systems of Member States to the digital age.
SELFIE tool
education.ec.europa.euSELFIE (Self-reflection on Effective Learning by Fostering the use of Innovative Educational technologies) is a free tool designed to help schools embed digital technologies into teaching, learning and assessment.
AI Literacy Framework for Primary and Secondary Education
ailiteracyframework.orgAI literacy empowers learners to understand AI and make decisions about its use in meaningful and ethical ways. When integrated thoughtfully into learning, AI provides new opportunities to exercise critical thinking and creative expression.
Guidelines for teachers and educators on tackling disinformation and promoting …
op.europa.euThese Guidelines, updated in 2026, are aimed at teachers at all levels of education who are keen to help their students enhance their digital literacy competences and to use these competences to tackle the ever-growing challenge of disinformation.
Guidelines on the ethical use of artificial intelligence and data in teaching a…
op.europa.euThese ethical guidelines are written to support a wide range of teachers and school leaders, from those just beginning to explore AI to those with advanced digital skills. The focus is on helping them to make informed choices, build confidence step by step, and develop the necessary skills to take advantage of AI while managing potential risks.
Guidelines for teaching informatics
op.europa.euThese guidelines support teachers in developing practical strategies to make informatics learning fair, engaging and meaningful for all students.
Making informed choices on digital education content: EU guidelines for teacher…
op.europa.euThese guidelines are designed to support teachers and educators, including everyone from teaching and support staff to school leaders, in making decisions in relation to the use of digital education content (DEC) in schools.
Teaching basic digital skills
op.europa.euThe development of digital skills is crucial for personal development, social inclusion, active citizenship and employability in an increasingly digitalised world. Developing these skills enables individuals to better understand and navigate complex information landscapes, contributing to their overall wellbeing and ability to make informed decisions.
Digital Education Hub
education.ec.europa.euThe European Digital Education Hub brings together the community working on digital education and provides a dedicated space for its information-sharing and cooperation needs.
eTwinning Homepage
school-education.ec.europa.eueTwinning is an initiative of the European Commission, funded by the Erasmus+ programme, under the broader umbrella of the European Union’s support for education and training. eTwinning is a community for schools, an online space where schools can collaborate. eTwinning provides a safe and free platform for teachers and pupils across Europe to work together on projects, discuss in online groups, and develop their professional skills.
Erasmus+ and eTwinning Creating blended learning mobility projects in school ed…
op.europa.euWhile Erasmus+ projects enable physical mobility and cross-border learning experiences, eTwinning provides a safe, powerful digital space to sustain collaboration, dialogue and shared creation before, during and after mobilities. In school education, this synergy can transform a mobility experience into a longer-term, blended learning journey − supporting project continuity, deeper integration of key competencies and collaborative knowledge construction.
Erasmus+ and eTwinning Creating blended learning mobility projects in VET
op.europa.euWhile Erasmus+ projects enable physical mobility and cross-border learning experiences, eTwinning provides a safe, powerful digital space to sustain collaboration, dialogue and shared creation before, during and after mobilities. In vocational education and training, this synergy can transform a mobility experience into a longer-term, blended learning journey that supports project continuity, deeper integration of vocational competencies and collaborative knowledge construction.
Digital skills playbook for educators
op.europa.euThe European Digital Education Hub has produced a playbook that reviews the context of digital skills in the European Union (EU), what they are for, and what some of the challenges are. It also explores how to understand digital skills in more depth, leaning on the European DigComp Framework as a guide, as well as looking at important issues like ethics and sustainability.
Unpacking the impact of digital technologies in education
data.europa.euThis literature review and assessment framework presents a literature review that analyses the impact of digital technologies in compulsory education.
Sparking Digital Transformation
www.youtube.comSparking Digital Transformation is a series of video interviews on Digital Transformation good practices from all over Europe.
SALTO Awards
saltoawards.euSALTO Awards is a yearly event run by the SALTO Network. It celebrates projects funded by Erasmus+ and European Solidarity corps in the categories of Digital transformation, Environment & Fight Against Climate Change, Inclusion & Diversity, Participation in Democratic Life, Solidarity & Volunteering and Competence Development. Check out past winners for inspiration on any of the topics!
Analysis of a selection of good practices on digital skills
op.europa.euERASMUS+ projects focusing on digital skills and engaging young people in vocational education and training - Analysis of a selection of good practices. This report summarises the findings and lessons learned from the selected 30 case studies, with the aim of identifying and highlighting good practices, and key success factors to guide and inspire VET policymakers, education and training practitioners and other relevant actors at different levels of governance in future initiatives.
SALTO Digital Dialogues on YouTube
www.youtube.comSALTO Digital Dialogues is a monthly webinar series on current Digital Transformation topics for National Agency staff, hosted by SALTO Digital. We invite all personnel working in the National Agencies of Erasmus+ and European Solidarity Corps to learn, share and get inspired about digitalisation in education, training and youth work. You can find the invitation to our Digital Dialogues community in NAConnect Teams or by contacting us. Each live session invitation is posted in the community and recordings are publicly shared afterwards.
SALTO Digital 2023: 10 examples of Digital Transformation projects in the progr…
www.oph.fiThis is a collection of 10 exciting projects in Erasmus+ and European Solidarity Corps programmes connected to the Digital Transformation priority. It contains ideas and examples for NA staff, Beneficiaries and Potential applicants alike. Jump in and get inspired for your own projects!
HEInnovate
heinnovate.euHEInnovate is a self-reflection tool for Higher Education Institutions who wish to explore their innovative potential. It guides you through a process of identification, prioritisation and action planning in eight key areas. The self-assessment is available in all EU languages.
AI in Education Understanding copyright implications
ideaspowered.euThe Document gives an interactive learning experience on Genereative AI in Education and specially understanding copyright implications.
A Europe fit for a digital age
commission.europa.euDigital technology is changing people’s lives. The EU’s digital strategy aims to make this transformation work for people and businesses, while helping to achieve its target of a climate-neutral Europe by 2050. The Commission is determined to make this Europe's “Digital Decade”. Europe must now strengthen its digital sovereignty and set standards, rather than following those of others – with a clear focus on data, technology, and infrastructure.
SALTO PI: Digital transformation in the European youth field
participationpool.euIn the European youth field, digital transformation is understood as a multi- stakeholder and inclusive process encompassing the co-design, implementation and utilisation of people-centred digital technologies with and by young people, youth workers and other relevant stakeholders.
Insights into artificial intelligence and its impact on the youth sector
pjp-eu.coe.intInsights into artificial intelligence and its impact on the youth sector explores the intersection between AI and the youth sector, by looking at how the evolution of this technology affects young people’s lives, the policies and practices of state and non-state actors and perceptions of youth workers towards it. The publication provides an overview of what AI is, and what impact it has on young people’s rights and the youth sector at large, as well as to provide guidance for the youth stakeholders interested in playing an active role in AI debates and policies.
Other Materials
AI guide for Teachers
faktabaari.fiAI Guide for Teachers aims to clarify the educational perspective on the following: WHAT is AI and how does it work (AI as a subject for learning), HOW AI can be used in a responsible and ethical way to support teaching and promote student learning (AI as a tool for teachers), HOW is AI changing society (Social impact of AI on the labour market, knowledge management, environment, communication, future professions, etc.) and WHY is there a need for a healthy critical approach to AI outputs (The challenges of AI).
Digital Pathways for education: Enabling Greater Impact for all
documents1.worldbank.orgDigital Pathways for Education: Enabling Greater Impact for All is a comprehensive World Bank report that outlines a strategic framework for integrating digital technologies into education systems. It emphasizes the need for systemic, inclusive, and evidence-based approaches to digital transformation in education. The report identifies four key layers—strategic leadership, digital infrastructure, data-driven systems, and service delivery—and provides guidance on how to align them for scalable and equitable learning outcomes.
80 Perspective on AI - A guide to youth work
mediakasvatus.fi80 Perspectives on Artificial Intelligence offers a thought-provoking collection of insights into the role of AI in the lives of young people. Developed as part of the project “Artificial Intelligence Skills for Youth Empowerment”, this publication brings together voices from youth work, education, media, and technology to examine the opportunities and challenges AI presents in our rapidly evolving digital society.
Poster on National Strategies for Digital Youth Work
www.oph.fiPoster on National Strategies for Digital Youth Work
Poster on Digital Competences and Digital Capacity in Youth work
www.oph.fiPoster on Digital Competences and Digital Capacity in Youth work
Poster on Quality Requirements for Virtual and Blended Mobilities
www.oph.fiPoster on Quality Requirements for Virtual and Blended Mobilities
The Five Big Ideas in AI
ai4k12.orgGrade Band Progression Charts by the AI4K12. The AI for K-12 guidelines are organized around the 5 Big Ideas in AI. The guidelines define what every student should know about AI and what they should be able to do with it. The guidelines will serve as a framework to assist standards writers and curriculum developers on AI concepts, essential knowledge, and skills by grade band.
Digital Well-Being Framework
windee.euDigital Well-being Framework presents a comprehensive approach to supporting balanced and healthy use of digital technologies in education. Developed within the WINDEE project, the framework helps schools understand the factors influencing digital well-being and provides practical strategies to support students, teachers, and school communities in maintaining a healthy balance between digital engagement, learning quality, and mental, emotional, and social well-being.